-
In all states: Move (WASD), become bigger when collect others
-
Size Change: size is simply a player property or “ability” for them to solve situations
- Cloud form: decreasing over time, increasing over merging with other clouds
- Ice form: decreasing over time
Tide form: decreasing by not moving, increasing by moving
- Water form:
decreasing over any interactions, increasing over merging with other waters doesn’t change size
-
In Water Form:
- Super Jump:(1)
- A very early game ability. Allows player to move across vertical distance without switching to cloud form.
- Might be good for indoor level
Water Stream/Spray:
A early/mid game ability. Allows player to shoot water bolt/stream that fly through distance, but very water costly.
Might be good for level design like watering a large area of plants, shooting moving targets.
Ice form:
A mid game ability. Allow player to attack/destroy item that blocks the way.
Might be good for outdoor levels, destroy factories, and for restricting access to certain areas in early game.
-
In Cloud Form:
Up to the level design if cloud form mainly serve as a teleport or a puzzle solver
Lightning Storm:
A mid/late game ability. Allow the player to ignite objects on the ground to create fire.
Might be good for puzzles by allowing players to easily travel between sky and ground.
-
In Tide Form:
For right now, prioritize Interactions with the environment before adds in new abilities.