(Last Update: 03/01/2024)
Size and States Change
Game Play Checklist
(Last Update: 03/11/24)
- [x] Player Movement
- [x] Water
- [x] Cloud
- [x] Wave
- [x] Ice
- [x] State Change
- [x] Water —> Wave
- [x] Water —> Cloud
- [x] Water —> Ice
- [x] State change with trigger
- [ ] Player buffs
- [ ] Player Interactions
- [x] Collectibles
- [x] Watering plants
- [x] Destructions
- [x] Building dependency
- [x] Health bar
- [x] Model Swap
- [ ] Feed water to animals
- [ ] Animal movement
- [ ] Animal spawning
- [ ] Misc
Optional
- [ ]
Player buffs
- [ ]
Abilities
- [ ]
Water Stream/Spray
- [ ]
Lighting storm
- [ ] Player Interaction
- [x] Put off fire
- [ ] Fire spawn
- [x] Fire extinguish
Old:
Interaction - Peng
Building “Health”
some building will break after a couple of hits, and shake if they do not break after been hit.
Building break dependency
some building parts like the roof will break if all their supporting structures breaks
- Interaction result:
Reduce size
- turn to other form
- gain size with a cap. ex. bigger water source allow player to grow bigger
gain experience need ui